šāāļø
Iām a Technical Art Director and 3D Generalist helping product teams, brands and companies create commercial 3D.
From modular 3D assets to full campaign-ready stills and animation, I work across both hard and soft products with a strong focus on material, realism and clarity.
Recently, I've been focusing on real-time graphics in Unreal Engine - building interactive product configurators and visual experiences.
From modular 3D assets to full campaign-ready stills and animation, I work across both hard and soft products with a strong focus on material, realism and clarity.
Recently, I've been focusing on real-time graphics in Unreal Engine - building interactive product configurators and visual experiences.
š
Personal project - inspired by Axis Communication.
A material study focused on precision, surface response and controlled lighting.
Personal project - inspired by Axis Communication.
A material study focused on precision, surface response and controlled lighting.
āļøĀ Model refined with improved edge flow and enhanced micro-detail to push realism beyond the reference image.
š
Product visualization concept for Razer Inc.
Exploring contrast, silhouette and material response in a dark studio environment.
Product visualization concept for Razer Inc.
Exploring contrast, silhouette and material response in a dark studio environment.
āļø Concept built around contrast - soft textiles against engineered surfaces, framed by subtle green accents.
š
Product visualization for POWER.
Designed for scalable campaign output across still and motion.
Product visualization for POWER.
Designed for scalable campaign output across still and motion.
āļø Optimized for rapid content production across stills, motion and seasonal variations.
š Work in progress, I'm currently developing a game in unreal engine, working on both the realtime-graphics and functionality.
āļø I will add more more about the process shortly.
š Animation project made for Besins Healthcare Nordic. 6 videos x 4 languages.