Hi🙋♂️
I’m a Technical Art Director and 3D Generalist helping product teams, brands and agencies create commercial 3D.
I work at the intersection of engineering and visual communication - transforming technical drawings, CAD data or early concepts into high-end visuals.
Whether the product is complex, minimal, hard or soft, the goal is the same: to build a precise and flexible digital model that can be reused, adapted and scaled over time. A modular asset.
I don´t just deliver visuals - I build structured 3D foundations that support long-term collaboration and a cost-efficient production.
I’m a Technical Art Director and 3D Generalist helping product teams, brands and agencies create commercial 3D.
I work at the intersection of engineering and visual communication - transforming technical drawings, CAD data or early concepts into high-end visuals.
Whether the product is complex, minimal, hard or soft, the goal is the same: to build a precise and flexible digital model that can be reused, adapted and scaled over time. A modular asset.
I don´t just deliver visuals - I build structured 3D foundations that support long-term collaboration and a cost-efficient production.
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Personal project - inspired by Axis Communication.
A material study focused on precision, surface response and controlled lighting.
A material study focused on precision, surface response and controlled lighting.
☝️ Built as a production-ready asset compatible with both Unreal Engine real-time workflows and traditional offline/DCC-rendering.
Product visualization concept for Razer Inc.
A study in contrast and material response within a controlled studio lighting.
A study in contrast and material response within a controlled studio lighting.
☝️ Concept built around contrast - soft textiles against engineered surfaces, framed by subtle green accents.