Procedural experiments and other things my GPU didn’t ask for.👨🔬
A small corner of the internet where I post my experiments.
This is where I experiment with procedural systems, interactive visuals and real-time 3D.
Some experiments become tools.
Some become visuals.
Some just exist because they’re interesting.
This is where I experiment with procedural systems, interactive visuals and real-time 3D.
Some experiments become tools.
Some become visuals.
Some just exist because they’re interesting.
(Current experiment) Controlling a grid of cubes through material noise.
Because sometimes the shader should be in charge.
Because sometimes the shader should be in charge.
More experiments coming soon.
Some useful. Some questionable.
Every good project starts with a good conversation.
johan.torell.nilsson(at)gmail.com
Some useful. Some questionable.
Every good project starts with a good conversation.
johan.torell.nilsson(at)gmail.com