Procedural experiments and other things my GPU didn’t ask for.👨‍🔬
A small corner of the internet where I post my experiments.

This is where I experiment with procedural systems, interactive visuals and real-time 3D.

Some experiments become tools.
Some become visuals.
Some just exist because they’re interesting.
(Current experiment) Controlling a grid of cubes through material noise.
Because sometimes the shader should be in charge.
More experiments coming soon.
Some useful. Some questionable.

Every good project starts with a good conversation.
johan.torell.nilsson(at)gmail.com
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