HišŸ™‹ā€ā™‚ļø
I’m a Technical Art Director and 3D Generalist helping brands and product teams turn ideas into high-end visuals.

From modular 3D assets to full campaign-ready stills and animation, I work across both hard and soft products with a strong focus on material, realism and clarity.

Recently, I've been focusing on real-time graphics in Unreal Engine - building interactive product configurators and visual experiences.
šŸ‘‡
Personal project - inspired by Axis Communication.
A material study focused on precision, surface response and controlled lighting.
ā˜ļøĀ Model refined with improved edge flow and enhanced micro-detail to push realism beyond the reference image.
šŸ‘‡
Product visualization concept for Razer Inc.
Exploring contrast, silhouette and material response in a dark studio environment.
ā˜ļø Concept built around contrast - soft textiles against engineered surfaces, framed by subtle green accents.
šŸ‘‡
Product visualization for POWER.
Designed for scalable campaign output across still and motion.
ā˜ļø Optimized for rapid content production across stills, motion and seasonal variations.
šŸ‘‡ Work in progress, I'm currently developing a game in unreal engine, working on both the realtime-graphics and functionality.
ā˜ļø I will add more more about the process shortly.
šŸ‘‡ Animation project made for Besins Healthcare Nordic. 6 videos x 4 languages.
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